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Top 4 scores count toward weekly total (Monday-Sunday).
| Player | Weekly Score | Used Scores | Failed | Thrown Out | Wks Missed | Mon | Tue | Wed | Thu | Fri | Sat | Sun |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Fuzwuz | - | 0 | - | - | 3 | - | - | - | - | - | - | - |
| Kat | - | 0 | - | - | 3 | - | - | - | - | - | - | - |
| Pants | - | 0 | - | - | 3 | - | - | - | - | - | - | - |
| Starslider | - | 0 | - | - | 3 | - | - | - | - | - | - | - |
| Vox | - | 0 | - | - | 3 | - | - | - | - | - | - | - |
First player(s) to 4 weekly wins is the Season Champion!
| Player | Weekly Wins | Wordle Week (Score) |
|---|---|---|
New Season — Season 13 Weekly winners appear here each Monday | ||
Season Winners (Full List) ▸
| Player | Games | Avg |
|---|---|---|
| Fuzwuz | 127 | 3.81 |
| Vox | 403 | 4.13 |
| Starslider | 50 | 4.18 |
| Kat | 84 | 4.24 |
| Pants | - | - |
This league is currently set to 4 scores. Only your best 4 scores each week count toward your weekly total (Monday–Sunday). If you play all 7 days, your 3 highest (worst) scores are thrown out. Once a player reaches the minimum 4 scores for the week, their row will be highlighted to indicate they are eligible for a weekly score.
You need at least 4 scores in a week to compete. The league manager can adjust this setting:
The current season goal is 4 weekly wins. The first player to reach that number is crowned the Season Champion, and a new season begins.
The league manager sets this target (anywhere from 2 to 6 wins). Standard leagues default to 4; Division Mode defaults to 3. Changing it affects only the current and future seasons—completed seasons are never altered.
Each day's Wordle runs midnight to midnight Pacific Time, and the scoring week runs Monday through Sunday. To be fair to players in other time zones, there's a 3-hour grace window on each side of midnight: in the last 3 hours of the day you can post tomorrow's puzzle early (handy if you're on the East Coast and already have the next one), and in the first 3 hours you can still post yesterday's. Every score always counts toward its own puzzle's day—so a score posted in the grace window lands on the right day and will show up in the weekly table even if it isn't on the “Latest” tab yet.
If you fail a Wordle (X/6), it does not count as one of your used scores and won't affect your weekly total. Failed attempts will appear in the Failed column of the weekly table for reference. Failed attempts do count as a 7 in your All-Time stats.
If two or more players finish the week with the same total score, they all earn a weekly win. The same applies to the season—if multiple players reach 4 weekly wins at the same time, they share the Season Victory.
First player to reach 4 weekly wins is crowned Season Champion!
Want more competition? Your league manager can enable Division Mode, which splits the league into two divisions. Each division has its own season race, and at the end of each season the top players from Division II get promoted while the bottom players from Division I get relegated. The number promoted and relegated is configurable (1–3).
Newly promoted players receive immunity from relegation for their first season, and players who miss a full week move to the front of the relegation line.
Requires at least 6 active players. League managers can enable this from the league settings page.
The league manager can enable AI-generated messages that are automatically sent to the group chat when certain events happen. These messages add personality and fun to the league experience.
Celebrates when a player gets a perfect score (1/6 or 2/6).
Sends a message when a player fails a Wordle (X/6).
Posts a weekly race update every Sunday with standings and AI commentary.
Delivers a full weekly recap every Monday with winners and highlights.
The current default tone is set to Spicy. The manager can set the tone globally or customize it per message type, and even per individual player.
The league manager has the ability to reset various league data if needed. This includes resetting the current season table (clearing all weekly winners), resetting all previous season winners and the season counter, and resetting all-time stats for the entire league or for individual players. Most resets include a revert window so the manager can undo them if needed.